December 1, 2025
NEWSONAITECH
Anime Vanguards Tier List

Anime Vanguards Tier List (December 2025) Best Units Ranked & Dominate Every Mode

Table Of Contents

If you’re diving into Anime Vanguards, knowing which units to prioritize can completely transform your gameplay experience. With over 200 unique characters inspired by popular anime series like Jujutsu Kaisen, Dragon Ball, Demon Slayer, and more, choosing the right units for your team is crucial. I’ve spent countless hours testing different combinations, analyzing community feedback, and studying the current meta to bring you this comprehensive tier list.

In this guide, I’ll break down every unit from SS-tier powerhouses to units you should avoid, explain the ranking factors that matter most, and provide detailed analysis for each character. Whether you’re pushing through Story mode, tackling Infinite challenges, or dominating Raids, this tier list will help you build the ultimate team.

Understanding Anime Vanguards Unit Rankings

Before we dive into the rankings, let me explain what makes a unit truly powerful in Anime Vanguards. The game’s tower defense mechanics reward specific attributes that directly impact your success rate across different game modes.

Key Ranking Factors:

  • Damage Output (DPS): Units with high sustained or burst damage consistently outperform others
  • Area of Effect: Full AoE abilities clear waves significantly faster than single-target attacks
  • Cost Efficiency: Lower deployment and upgrade costs allow for better resource management
  • Versatility: Units that perform well across Story, Infinite, and Raid modes rank higher
  • Support Capabilities: Buffs, debuffs, and crowd control effects amplify team performance
  • Evolution Potential: Base units with powerful evolved forms offer long-term value

The current meta heavily favors units with full AoE damage, status immunity, and support passives. Evolution has become increasingly important, with many base units jumping multiple tiers after evolution. Cost efficiency matters tremendously in Infinite mode where resource management determines your success.

Anime Vanguards Complete Tier List

TierUnit NameRarityRoleDeployment CostTotal Cost
SSGod (Above Heaven)VanguardDPS/Support5000 Yen185000 Yen
SSBrolzi Super (Wrathful)SecretDPS1500 Yen112000 Yen
SSSong Jinwu and IgrosVanguardDPS1700 Yen105700 Yen
SSYehowach (Almighty)SecretSupport1400 Yen67550 Yen
SSGujo (Infinity)SecretCrowd Control1800 Yen90200 Yen

SS-Tier Units – Meta Dominators

Unit NameRarityRoleDeployment CostTotal Cost
God (Above Heaven)VanguardDPS/Support5000 Yen185000 Yen
Brolzi Super (Wrathful)SecretDPS1500 Yen112000 Yen
Song Jinwu and IgrosVanguardDPS1700 Yen105700 Yen
Yehowach (Almighty)SecretSupport1400 Yen67550 Yen
The Falcon (of Light)SecretDPS/Support1000 Yen58000 Yen
Gujo (Infinity)SecretCrowd Control1800 Yen90200 Yen
The King (Apostle)MythicDPS/Support1600 Yen78700 Yen
SukonoSecretDPS/Support2000 Yen98200 Yen
Hollowseph (Pure)SecretDPS1400 Yen95000 Yen
Divalo (Requiem)VanguardCrowd Control5000 Yen115000 Yen
Legendary Super BrolziMythicDPS1200 Yen89000 Yen
Tuji (Sorcerer Killer)ExclusiveDPS1500 Yen91150 Yen
Tengon (Flashiness)SecretDPS2100 Yen87000 Yen
Igros (Elite Knight)SecretDPS1600 Yen92000 Yen
Vogita Super (Awakened)SecretDPS1800 Yen105000 Yen

S-Tier Units – Elite Performers

Unit NameRarityRoleDeployment CostTotal Cost
Conqueror vs InvulnerableSecretDPS1400 Yen90000 Yen
Slime (King)SecretDPS1200 Yen78100 Yen
Vigil (Power)ExclusiveDPS1027 Yen98327 Yen
Dawntay (Jackpot)ExclusiveDPS1027 Yen98327 Yen
Cha-In (Blade Dancer)SecretDPS1800 Yen95000 Yen
Akazo (Destructive)MythicDPS1100 Yen68000 Yen
Song Jinwu (Monarch)MythicDPS1600 Yen75500 Yen
The WitchMythicDPS1300 Yen72000 Yen
Jag-oMythicDPS1200 Yen65000 Yen
YomomataMythicDPS2500 Yen87300 Yen
Hellkiller (Slayer)SecretDPS1500 Yen88000 Yen
The SmithMythicSupport500 Yen13500 Yen
Rengoku (Purgatory)ExclusiveDPS1400 Yen79000 Yen
Iscanur (Pride)VanguardDPS7500 Yen170520 Yen

A-Tier Units – Solid Choices

A-Tier Units - Solid Choices
Unit NameRarityRoleDeployment CostTotal Cost
Zak (Ape Giant)MythicSupport1300 Yen140300 Yen
Alocard (Vampire King)SecretSupport2000 Yen98900 Yen
Monkey King (Awakened)SecretDPS2200 Yen107900 Yen
Ali (Djinn)ExclusiveDPS1600 Yen95800 Yen
Cha-InMythicDPS1200 Yen52000 Yen
Obita (Awakened)MythicDPS1500 Yen71000 Yen
IgrosMythicDPS1400 Yen63000 Yen
Haruka Rin (Dancer)ExclusiveSupport1200 Yen24400 Yen
Julias (Eisplosion)ExclusiveCrowd Control1600 Yen85400 Yen
Todu (Unleashed)MythicSupport1400 Yen76100 Yen
Sosuke (Storm)MythicCrowd Control1100 Yen60100 Yen
TakarodaMythicSupport1300 Yen58000 Yen
Pweeny (Boxer)MythicDPS1100 Yen55000 Yen
InamukiMythicDPS1200 Yen54000 Yen

B-Tier Units – Situational Picks

Unit NameRarityRoleDeployment CostTotal Cost
AlligatorEpicSupport550 Yen7050 Yen
BeanEpicSupport600 Yen8000 Yen
BlossomEpicSupport450 Yen10000 Yen
KinaruLegendaryDPS900 Yen42000 Yen
ItochiLegendaryDPS1000 Yen48000 Yen
NobabaMythicCrowd Control1200 Yen55000 Yen
Noruto (Six Tales)MythicDPS1300 Yen65000 Yen
Sosuke (Hebi)MythicDPS1100 Yen51000 Yen
AkazoLegendaryDPS800 Yen38000 Yen
ChasoLegendaryDPS900 Yen41000 Yen
Roku (Dark)LegendaryDPS850 Yen39000 Yen
KinnuaEpicDPS700 Yen12000 Yen
OkorunMythicDPS1150 Yen52000 Yen
MimiMythicDPS1100 Yen50000 Yen

C-Tier Units – Early Game Only

Unit NameRarityRoleDeployment CostTotal Cost
InosakeEpicDPS650 Yen11000 Yen
KokashiEpicDPS600 Yen10500 Yen
PickleoEpicDPS580 Yen9500 Yen
GoiEpicDPS550 Yen9000 Yen
SaikoRareSupport400 Yen6000 Yen
Song JinwuRareDPS500 Yen7500 Yen
TengonRareDPS480 Yen7000 Yen
VogitaRareDPS450 Yen6500 Yen
NazukaEpicDPS620 Yen10200 Yen
JoeRareDPS420 Yen6200 Yen
IchigaRareDPS400 Yen5800 Yen

D-Tier Units – Avoid Investment

Unit NameRarityRoleDeployment CostTotal Cost
ShinziCommonDPS350 Yen4500 Yen
GenitsuCommonDPS320 Yen4200 Yen
GaariCommonDPS340 Yen4400 Yen
NorutoCommonDPS300 Yen4000 Yen
SosukeCommonDPS280 Yen3800 Yen
SanjoCommonDPS290 Yen3900 Yen
RokuCommonDPS270 Yen3700 Yen
LuffoCommonDPS260 Yen3600 Yen
RukioCommonDPS250 Yen3500 Yen
GenasCommonDPS310 Yen4100 Yen

Detailed Unit Analysis

God (Above Heaven)

God (Above Heaven) currently sits at the absolute pinnacle of the Anime Vanguards meta, and for excellent reasons. This dual-form unit can swap between God (Above Heaven) and God (Standless) at will using the God Arrives active ability, providing incredible versatility. The damage scaling on this unit is absolutely insane, with passive boosts that stack rapidly as the battle progresses.

His Above Heaven ability halts all enemies on the map for 10 seconds, which doubles as both a lifesaver in clutch situations and a massive damage window. The deployment cost is steep at 5000 Yen, but the investment pays off immediately as this unit can single-handedly carry you through Infinite mode runs. I recommend placing God early to maximize his damage stacking potential, and save the Above Heaven ability for critical waves or boss encounters.

Brolzi Super (Wrathful)

Brolzi Super (Wrathful) specializes in critical hit damage and represents one of the most cost-efficient DPS units in the game. His passive abilities boost damage significantly, and every three attacks inflict the Rupture status ailment on enemies, which synergizes beautifully with bleed-focused team compositions. What truly sets Brolzi apart is his cost reduction mechanic where critical hits reduce upgrade costs by up to 30%, making him increasingly affordable as the battle progresses.

His active ability boosts all allies’ critical hit rate by 20%, creating powerful synergies with other DPS units like Cha-In (Blade Dancer) and Igros (Elite Knight). I’ve found that placing Brolzi early in Story and Infinite modes allows him to build damage stacks efficiently, and pairing him with critical-focused traits like Deadeye maximizes his potential. The only downside is his domain conflicts with The Falcon and Koguro, so team composition requires careful planning.

Song Jinwu and Igros

Song Jinwu and Igros functions as the ultimate summoner DPS hybrid, boasting one of the highest damage outputs in Anime Vanguards when properly supported. The Army’s Supply ability increases damage by up to 30% as mana depletes, while The General ability provides a massive 50% damage buff when summoned units are defeated. This creates a dynamic playstyle where you’re constantly balancing summoned units with Song Jinwu’s personal damage output.

The unit gains an additional 20% range and 30% damage when no summoned units are active, making him incredibly flexible. Total cost sits at 105700 Yen, which is expensive but manageable compared to other Vanguard rarity units. I recommend using Song Jinwu as your primary carry in Raid and Infinite modes, positioning him centrally to maximize his summoned units’ effectiveness. The synergy with Igros (Elite Knight) is particularly strong, as Igros provides the AoE coverage that Song Jinwu sometimes lacks.

Yehowach (Almighty)

Yehowach (Almighty) redefines what support units can accomplish in Anime Vanguards, offering both defensive utility and offensive buffing capabilities. His status ailment immunity makes him incredibly reliable, and The Almighty passive grants 5% damage per status ailment dodged, stacking up to 50%. The Man Who Saw the Future passive triggers additional attacks when the first and last enemies differ, effectively doubling his damage output in sustained waves.

His Ashfallen ability provides two modes – one that buffs all placed units by 15% damage at the cost of his own 30% damage, and another that debuffs allies by 20% damage and 10% range while buffing himself by 10% damage and 5% range per debuffed unit. Each Ashfallen use permanently increases range by 5% up to 20%, making him scale continuously throughout battles. At only 67550 Yen total cost, Yehowach represents incredible value and fits into virtually any team composition. I always include him in my Infinite runs because his versatility and cost efficiency are unmatched.

The Falcon (of Light)

The Falcon (of Light) delivers exceptional DPS with incredible crowd control capabilities, making him one of the most versatile units in the game. His attacks apply both Repulse and Slow effects on enemies, controlling enemy movement while dishing out massive damage. The ability to ignore enemies’ damage reduction effects makes him particularly effective against heavily armored bosses that stonewall other DPS units.

His White Falcon ability buffs allies’ range by up to 40%, creating powerful synergies with ranged units like Gujo (Infinity) and Yehowach (Almighty). The Fantasia ability decreases enemy damage reduction by 20%, effectively amplifying your entire team’s damage output. At max level, he deals 48514 damage with wide AoE coverage, and the 1000 Yen deployment cost makes him incredibly accessible. I use The Falcon as a flex pick in both Story and Raid modes, positioning him to maximize his range buffing potential while utilizing his crowd control to manage difficult waves.

Gujo (Infinity)

Gujo (Infinity) brings unparalleled crowd control to the battlefield, specializing in freezing enemies and controlling battlefield flow. His evolved form gains significant damage boosts and a freeze passive that consistently locks down enemy advances, making difficult waves manageable. The Infinite Void ability stops all enemies for 10 seconds, which I consider one of the best panic buttons in the game.

His full AoE attacks with massive range make him effective against both grouped enemies and spread formations. The 90200 Yen total cost is steep, but the crowd control utility justifies the investment, especially in Infinite mode where enemy density requires constant management. Gujo’s freeze effects combo beautifully with units like Vigil (Power), whose damage increases against frozen enemies. I recommend placing Gujo in central positions to maximize his AoE coverage, and timing his Infinite Void for critical waves where crowd control can prevent team wipes.

The King (Apostle)

The King (Apostle) combines high DPS with valuable support capabilities, earning his place in the SS-tier through sheer versatility. His mythic rarity makes him more accessible than Secret or Vanguard units while maintaining competitive damage output. The support passives buff nearby allies, creating synergies with other melee-range units like Tengon (Flashiness) and Igros (Elite Knight).

At 78700 Yen total cost, he represents excellent value for players who haven’t secured more expensive Vanguard units. His deployment cost of 1600 Yen allows for relatively early placement in most stages. I’ve found The King particularly effective in Raid mode where his support buffs amplify team damage during prolonged boss encounters. The combination of personal DPS and team buffing makes him a reliable carry unit that transitions well from mid-game to end-game content.

Sukono

Sukono stands out as the premier early defense unit with incredible cost efficiency and damage scaling. With his familiar equipped, he becomes effectively full AoE on placement, provided there’s a steady enemy stream. His placement DPS starts around 10k, already above average, but his true power emerges at upgrade 3 where he achieves full AoE with 47k DPS for only 14k Yen investment. At max upgrade, Sukono deals approximately 190k DPS, ranking in the top 5 units game-wide.

What makes Sukono truly exceptional is his cost efficiency – maxing him requires less than 100k Yen compared to 137k-181k for units with similar damage output. His Sinister Sanctum ability deals around 2 million damage to all enemies in range, providing incredible burst potential. The main weakness is vulnerability to debuffs, which I counter by pairing him with The Smith (Forged). I recommend keeping Sukono at upgrade 3 for cost-efficient DPS, only maxing him when additional damage is absolutely necessary.

Hollowseph (Pure)

Hollowseph (Pure) delivers consistent high-tier DPS with excellent scaling throughout all game modes. His pure damage focus makes him reliable against various enemy types without requiring specific team compositions to enable his potential. The 95000 Yen total cost positions him as a mid-range investment for SS-tier power, more affordable than Vanguard units but pricier than some Secrets. His 1400 Yen deployment cost allows for flexible placement timing in most strategies.

I’ve noticed Hollowseph performs exceptionally well in Infinite mode where his consistent damage output handles the escalating difficulty curve effectively. Unlike units with complex mechanics or specific activation conditions, Hollowseph’s straightforward damage delivery makes him beginner-friendly while remaining competitive in advanced content. His pure elemental typing provides flexibility in team building without conflicting with elemental-specific strategies.

Divalo (Requiem)

Divalo (Requiem) represents the ultimate boss-killing unit with his unique evasion mechanics and counter-attack system. The Epitaph of Tomorrow ability grants 100% dodge chance against enemy attacks, following up with counter-attacks dealing 50% of his damage. When Complete Erasure activates, counter-attacks deal 150% damage, and enemies receive 50% slow after the ability ends. His 5000 Yen deployment cost and 115000 Yen total cost position him as a significant investment, but his ability to trivialize boss encounters justifies the expense.

I consider Divalo essential for Raid mode where boss mechanics can overwhelm teams lacking proper defensive options. His slow application provides additional crowd control utility beyond pure damage dealing. The combination of damage, survivability, and crowd control makes Divalo one of the most complete units available, though his high cost restricts him to late-game strategies where resources permit expensive deployments.

Legendary Super Brolzi

Legendary Super Brolzi stands as the only non-evolved unit in SS-tier, demonstrating his exceptional base power level. His critical-focused kit scales massively with crit chance, and proper trait selection can push him to 100% critical strike chance. The domain mechanic allows for powerful team buffing, though it conflicts with other domain users like The Falcon and Koguro. At 89000 Yen total cost with 1200 Yen deployment, he offers excellent value for SS-tier power.

I’ve found Legendary Super Brolzi particularly effective when paired with critical-supporting units like Haruka Rin (Dancer) who can amplify his damage through range and damage buffs. His mythic rarity makes him significantly more accessible through summoning compared to Secret or Vanguard units. The straightforward damage-dealing playstyle makes him beginner-friendly while his scaling potential keeps him relevant in end-game content.

Tuji (Sorcerer Killer)

Tuji (Sorcerer Killer) brings unique mechanics that bypass typical defensive limitations, making him invaluable against specific enemy types. His exclusive status means acquisition requires completing Shibuya Station Act 2 on Legend difficulty and sacrificing an Update 1 unit to the Cursed Worm. The 91150 Yen total cost is reasonable for his power level, and the 1500 Yen deployment cost permits early placement strategies.

Tuji’s unaffected by the damage reduction against Sturdy enemies, making him essential for certain Raid encounters where other units struggle. I recommend prioritizing Tuji acquisition for players focused on Raid mode, as his niche utility becomes crucial in specific encounters. His damage output remains competitive in general content, so he doesn’t become a specialized unit that only works in limited scenarios.

Tengon (Flashiness)

Tengon (Flashiness) delivers explosive damage with flashy abilities that justify his name and tier placement. His evolved form gains significant boosts that elevate him from solid A-tier in base form to SS-tier powerhouse. The cost to max sits around 87000 Yen, positioning him as an affordable SS-tier option compared to Vanguard units. His 2100 Yen deployment cost is higher than some SS-tier units, requiring strategic timing for optimal placement.

I’ve experienced excellent results using Tengon in Infinite mode where his damage scaling handles progressively difficult waves. The evolution process requires grinding, but the payoff transforms him into a meta-defining carry unit. His synergy with support units like Yehowach (Almighty) and Haruka Rin (Dancer) maximizes his damage potential through buffed stats.

Igros (Elite Knight)

Igros (Elite Knight) combines massive AoE attacks with incredible synergy alongside Song Jinwu (Monarch), though he excels independently as well. His immunity to stun simplifies gimmick stages that rely on status effects to create difficulty. The 92000 Yen total cost and 1600 Yen deployment make him accessible while maintaining SS-tier power. Igros provides damage buffs to Song Jinwu while covering weaknesses with his reliable AoE damage.

I place Igros centrally to maximize his AoE coverage, using his stun immunity to handle difficult waves where other units would falter. His Secret rarity means acquisition requires either lucky summons or grinding specific content for low drop rates. The investment in acquiring and upgrading Igros pays dividends across all game modes.

Vogita Super (Awakened)

Vogita Super (Awakened) represents the pinnacle evolution of the Vogita line, transforming from mediocre base form to SS-tier devastation. His awakened state grants significant stat boosts, new abilities, and improved AoE coverage. The 105000 Yen total cost reflects his power level, while the 1800 Yen deployment cost requires careful resource management for optimal placement timing.

I recommend focusing evolution resources on Vogita once you’ve secured his base form, as the transformation completely changes his viability. His performance in Infinite mode particularly impresses, where his damage output scales with the increasing difficulty. Vogita Super (Awakened) synergizes well with support units that buff damage output, allowing him to reach truly astronomical DPS numbers in optimized team compositions.

Conqueror vs Invulnerable

Conqueror vs Invulnerable dominates S-tier with high range and devastating area damage in cone-shaped attacks. His kit deals 50% bonus damage against bosses while maintaining full AoE damage against all enemies in range. The 90000 Yen total cost and 1400 Yen deployment represent excellent value for his damage output.

I use Conqueror vs Invulnerable as a reliable boss-killing option when SS-tier units aren’t available or when team composition requires his specific strengths. His cone-shaped AoE requires strategic positioning to maximize hit potential, unlike full-circle AoE units that work from any position. The boss damage bonus makes him particularly valuable in Raid mode where extended boss encounters benefit from sustained high damage.

Slime (King)

Slime (King) emerges as one of the best free-to-play friendly DPS units, requiring no premium currency to acquire while competing with gacha units. At max upgrade, Slime (King) unleashes full AoE attacks with the Great Sage ability providing 40% damage increase against identified enemies. His unique stacking mechanic grants 30% damage buff for every copy placed on the battlefield, encouraging multiple deployments.

The 78100 Yen total cost and 1200 Yen deployment make him incredibly accessible. I recommend new players prioritize Slime (King) as their first major DPS investment, as his performance rivals Secret and Exclusive units while remaining obtainable through normal gameplay. The ability to stack multiple copies creates interesting strategic options in modes that allow larger team sizes.

Vigil (Power)

Vigil (Power) delivers exceptional damage with unique mechanics that punish frozen and stunned enemies. His 50% damage and 20% range buff provide significant stat increases, while the You Shall Die ability unleashes Doppleganger follow-up attacks against crowd-controlled enemies. Spark element immunity to damage debuffs ensures consistent performance regardless of enemy abilities. The 98327 Yen total cost with 1027 Yen deployment represents outstanding value for his power level. I pair Vigil with freeze-focused units like Gujo (Infinity) and Julias (Eisplosion) to maximize his follow-up attack triggers. His exclusive status requires specific acquisition methods, but the effort invested returns a top-tier S-rank unit that performs in all game modes.

Dawntay (Jackpot)

Dawntay (Jackpot) brings incredible burst damage through his DT Gauge transformation mechanic. The Jackpot passive grants critical hit chance boosts that stack with proper trait selection to achieve near 100% crit rate. When transformed through Smokin’, he gains 100% damage boost, 50% critical strike rate increase, and 20% range buff while switching to full AoE attacks.

Critical strikes in DT form trigger follow-up attacks with no damage reduction, effectively doubling his damage output. At 98327 Yen total cost with 1027 Yen deployment, he offers exceptional value for his burst potential. I recommend timing his DT transformation for critical waves or boss encounters to maximize the damage window. The frequent transformation uptime ensures he spends significant battle time in his powered-up state.

Cha-In (Blade Dancer)

Cha-In (Blade Dancer) remains one of the strongest meta units despite demotion from SS-tier in recent updates. Her massive attack coverage, stun immunity, critical hit capability, and dodge-counter mechanics create a complete defensive and offensive package. The 95000 Yen total cost and 1800 Yen deployment represent significant investment, but her versatility justifies the expense.

I’ve found Cha-In particularly effective in Infinite mode where her survivability and damage both scale well with increasing difficulty. Her ability to dodge and counter-attack provides effective health that extends her battlefield presence beyond raw stats. Pairing her with critical-focused traits and support units that buff crit chance pushes her damage to exceptional levels.

Akazo (Destructive)

Akazo (Destructive) delivers high damage with reliable performance across all game modes. Despite nerfs that demoted him from higher tiers, he remains formidable enough to single-handedly handle wave after wave of enemies. The 68000 Yen total cost and 1100 Yen deployment make him accessible for mid-game players looking to upgrade their roster.

I recommend Akazo as a solid carry option when SS-tier units aren’t available, particularly for players who haven’t secured top-tier summons. His mythic rarity ensures better availability through summoning compared to Secret or Exclusive units. The straightforward damage-dealing kit makes him beginner-friendly while his scaling keeps him relevant into mid-late game content.

Song Jinwu (Monarch)

Song Jinwu (Monarch) functions as a powerful summoner-type unit with high synergy potential for support-focused team compositions. His damage scales with summon management, encouraging strategic placement and sacrifice of summoned units to maximize damage buffs. The 75500 Yen total cost and 1600 Yen deployment position him as an affordable mythic option.

I use Song Jinwu (Monarch) when team composition focuses on summoner synergies, particularly alongside units that benefit from additional battlefield presence. His mythic rarity makes him more accessible than his Vanguard evolution Song Jinwu and Igros, providing a stepping stone for players building toward end-game teams.

The Witch

The Witch provides consistent DPS with reliable performance that doesn’t require complex setup or specific team compositions. Her 72000 Yen total cost and 1300 Yen deployment make her an affordable mythic option for players building their first competitive teams. The Witch’s magic-based attacks deal consistent damage without relying on critical hits or complex mechanics, making her beginner-friendly.

I recommend The Witch as a solid secondary DPS unit that complements more specialized carries, providing reliable damage while other units set up their mechanics. Her straightforward playstyle allows players to focus on positioning and timing rather than managing complex ability rotations.

Jag-o

Jag-o enters the game as a Fire Mythical unit with impressive base stats and an even stronger evolved version in SS-tier. His 65000 Yen total cost and 1200 Yen deployment make him accessible for early-to-mid game progression. The fire element provides thematic synergy with other fire-based units, though elemental matching isn’t strictly necessary for his effectiveness.

I view Jag-o as an excellent investment unit because his evolved form Jag-o (Volcanic) jumps to SS-tier, making the resources spent on his base form worthwhile long-term. His damage output in base form competes with other S-tier units, so he doesn’t feel like a placeholder while grinding for evolution materials.

Yomomata

Yomomata delivers exceptional burn damage with wide area coverage, making him ideal for clearing grouped enemies. His Captain form gains the Head Captain ability that inflicts burn for 25% damage, while his skeleton resurrection mechanic creates additional battlefield presence. Each skeleton on the field grants Yomomata 30% damage increase, stacking multiplicatively for massive damage scaling.

The 87300 Yen total cost and 2500 Yen deployment represent higher investment than most S-tier units, but the scaling potential justifies the expense. I pair Yomomata with other burn-focused units like Karem to maximize synergy, creating team compositions that excel at sustained damage over time. His revival mechanic provides strategic depth, as managing skeleton placement influences his damage output significantly.

Hellkiller (Slayer)

Hellkiller (Slayer) specializes in high single-target damage with excellent boss-killing potential. His 88000 Yen total cost and 1500 Yen deployment position him as a mid-range S-tier investment. The slayer designation indicates bonus damage against specific enemy types, making him particularly effective in content where those enemies appear frequently.

I recommend Hellkiller for players who struggle with boss encounters in Raid mode, as his focused damage output excels in extended single-target scenarios. While he lacks the AoE coverage of other S-tier units, his specialized role makes him invaluable in specific content.

The Smith

The Smith stands out as the most cost-efficient support unit in the entire game with only 13500 Yen total cost and 500 Yen deployment. His support capabilities amplify team damage through various buffs, making him essential for optimized team compositions. Despite mythic rarity, The Smith’s low cost makes him accessible even in early-game strategies.

I include The Smith in virtually every team composition because his cost efficiency allows for early placement that scales throughout the entire battle. His buffs benefit expensive carry units, effectively multiplying their damage output for minimal investment. The low deployment cost enables flexible strategy adaptation based on enemy waves and resource availability.

Rengoku (Purgatory)

Rengoku (Purgatory) brings fire-themed damage with the Purgatory evolution significantly boosting his capabilities. His 79000 Yen total cost and 1400 Yen deployment make him reasonably accessible for exclusive rarity. The fire element synergizes with other fire units, though he performs well independently.

I appreciate Rengoku’s thematic design and his damage output competes favorably with other S-tier options. His evolution represents significant investment in both resources and time, but the transformation elevates him to legitimate S-tier power. Players who enjoy Demon Slayer theming will find Rengoku particularly satisfying while maintaining competitive gameplay performance.

Iscanur (Pride)

Iscanur (Pride) functions as the highest deployment cost unit at 7500 Yen, representing ultimate late-game power fantasy. His Vanguard rarity and 170520 Yen total cost position him as an end-game investment that requires significant resource accumulation. Despite the enormous cost, Iscanur’s damage output justifies the expense in modes where resource generation supports expensive deployments.

I use Iscanur exclusively in Infinite mode runs where extended battles generate sufficient resources for his deployment and upgrades. His Pride designation suggests powerful abilities that dominate when properly supported. New players should avoid investing in Iscanur until their roster includes more cost-efficient units that enable reaching the resource threshold for his deployment.

Zak (Ape Giant)

Zak (Ape Giant) transforms ally units into giants through his Gigantification Yell ability, creating unique team composition opportunities. Each gigantified ally grants Zak 10% damage and 5% range buff, while all giant-type allies receive 60% damage buff for the first three placements. The 140300 Yen total cost is significant, but his support capabilities justify the investment in giant-focused teams.

Zak himself gains 50% damage and 20% range buff after gigantification, making him both a buffer and a damage dealer. I build teams around Zak by including Giant Queen (Founder) and Aurin (Nuclear Giant) to maximize gigantification synergies. His mythic rarity makes acquisition more accessible than Secret or Exclusive units, though the total cost requires mid-to-late game resources.

Alocard (Vampire King)

Alocard (Vampire King) provides powerful support capabilities with his evolved Vampire King form significantly outperforming the base version. The 98900 Yen total cost and 2000 Yen deployment represent substantial investment for a support unit. His vampire theming includes lifesteal mechanics that provide sustainability in extended encounters.

I recommend holding base Alocard until evolution materials become available, as the transformation to Vampire King dramatically increases his value. His Secret rarity means acquisition requires lucky summons or specific content grinding. The support role makes Alocard valuable in team compositions focused on sustaining through difficult content rather than rushing clears.

Monkey King (Awakened)

Monkey King (Awakened) delivers high damage with his awakened form representing significant power increase over base version. The 107900 Yen total cost and 2200 Yen deployment position him as a premium A-tier investment. His mythical theming and abilities reference classic Journey to the West elements, providing satisfying thematic gameplay.

I use Monkey King in Raid mode where his awakened power excels during extended boss encounters. The evolution process requires grinding specific materials, but the awakened form’s performance justifies the resource investment. His damage scaling keeps him competitive with S-tier units despite A-tier classification.

Ali (Djinn)

Ali (Djinn) brings unique djinn-themed abilities with his evolved form providing significant power increases. The 95800 Yen total cost and 1600 Yen deployment make him accessible for exclusive rarity. His abilities likely include wish-granting mechanics that provide unique gameplay interactions.

I appreciate Ali’s thematic design and his performance in A-tier makes him a solid choice when S-tier options aren’t available. The exclusive rarity means specific acquisition requirements, so players should research unlock conditions before investing upgrade resources.

Cha-In

Base Cha-In demonstrates that even her unevolved form provides A-tier performance, showcasing the strength of her core kit. At only 52000 Yen total cost and 1200 Yen deployment, she represents incredible value as a stepping stone to her SS-tier Blade Dancer evolution. I recommend all players acquire and upgrade base Cha-In even if evolution seems distant, as her immediate power level justifies the investment. Her legendary rarity makes acquisition more accessible than mythic or higher tiers. The clear evolution path provides long-term goals while delivering immediate value.

Obita (Awakened)

Obita (Awakened) demonstrates interesting cases where evolved and base forms occupy the same tier due to minimal stat differences. The 71000 Yen total cost and 1500 Yen deployment remain reasonable for mythic rarity. His awakened form primarily offers aesthetic improvements with cooler visual effects while maintaining similar performance. I consider Obita a solid A-tier choice regardless of evolution status, making him accessible for players who can’t immediately afford evolution costs. The Naruto theming appeals to fans while maintaining competitive gameplay performance.

Igros

Base Igros provides solid DPS that serves as foundation for his SS-tier Elite Knight evolution. The 63000 Yen total cost and 1400 Yen deployment make him accessible for mythic rarity. I recommend investing in base Igros early to begin progression toward his evolved form’s incredible power. His base performance remains competitive in A-tier, preventing him from feeling like a placeholder unit. The clear evolution path with massive power increase motivates grinding evolution materials.

Haruka Rin (Dancer)

Haruka Rin (Dancer) functions as an exceptional support unit with incredibly low 24400 Yen total cost and 1200 Yen deployment. Her dance-based abilities buff allies’ range and damage, amplifying team performance for minimal investment. I include Haruka Rin in virtually every team composition due to her cost efficiency and universal support capabilities. Her exclusive rarity requires specific acquisition methods, but the effort invested returns a support unit that remains relevant throughout all progression stages. The low cost enables early placement that benefits the entire battle duration.

Julias (Eisplosion)

Julias (Eisplosion) specializes in crowd control through freezing enemies with every attack. The massive damage and range increase from evolution justify the 85400 Yen total cost and 1600 Yen deployment investment. His freeze passive provides incredible utility in all game modes, controlling enemy movement while dealing damage. I pair Julias with units like Vigil (Power) who gain bonus damage against frozen enemies, creating powerful synergies. The exclusive rarity means specific unlock requirements, so players should research acquisition methods before planning team compositions around him.

Todu (Unleashed)

Todu (Unleashed) brings massive damage boost and SPA decrease compared to his base form. The 76100 Yen total cost and 1400 Yen deployment represent reasonable investment for mythic rarity. His Boogie ability provides handy utility even in base form, but the unleashed evolution transforms him into A-tier power. I recommend prioritizing Todu evolution once base form is acquired, as the transformation significantly increases his value. The clear power spike from evolution motivates grinding materials.

Sosuke (Storm)

Sosuke (Storm) gains the ability to stun enemies while dealing double damage compared to his Hebi version. The 60100 Yen total cost and 1100 Yen deployment make him accessible for mythic rarity. His storm evolution represents significant improvement over base form, justifying evolution resource investment. I use Sosuke’s stun capability to control difficult waves while his doubled damage contributes meaningfully to team DPS. The evolution path provides clear progression goals with tangible power increases.

Takaroda

Takaroda provides support capabilities with 58000 Yen total cost and 1300 Yen deployment making him accessible. His mythic rarity ensures reasonable acquisition rates through normal summoning. I include Takaroda in support-focused compositions where his abilities amplify carry units’ performance. His straightforward kit makes him beginner-friendly while remaining useful in advanced content.

Pweeny (Boxer)

Pweeny (Boxer) delivers solid DPS with boxing-themed abilities. The 55000 Yen total cost and 1100 Yen deployment position him as an affordable mythic option. His performance in A-tier makes him viable for players building their first competitive teams. I appreciate Pweeny’s unique theming and his damage output competes with other A-tier options effectively.

Inamuki

Inamuki provides consistent DPS with 54000 Yen total cost and 1200 Yen deployment. His mythic rarity makes acquisition accessible through standard summoning. I use Inamuki as a reliable damage dealer when more specialized units aren’t available. His straightforward kit enables focus on positioning and timing rather than complex mechanics.

Alligator

Alligator stands out as one of the few Epic units reaching B-tier, demonstrating exceptional performance for his rarity. The incredibly low 7050 Yen total cost and 550 Yen deployment make him accessible immediately after tutorial completion. I recommend new players invest in Alligator for early progression, as his cost efficiency provides immediate value. His support capabilities benefit team compositions despite his low rarity. The performance relative to cost makes him valuable throughout early-to-mid game progression.

Bean

Bean provides support capabilities with minimal 8000 Yen total cost and 600 Yen deployment. His Epic rarity ensures easy acquisition for new players. I include Bean in early-game strategies where his cost efficiency enables early support deployment. His abilities benefit carry units, amplifying their damage for minimal investment. Bean remains useful until players acquire higher-rarity support units.

Blossom

Blossom offers support with only 10000 Yen total cost and 450 Yen deployment, the lowest costs in B-tier. Her Epic rarity makes her immediately accessible for new players. I recommend Blossom for absolute beginners who need support units before acquiring gacha pulls. Her minimal cost enables experimentation with team compositions without significant resource commitment. She becomes obsolete once higher-rarity supports are acquired.

Kinaru

Kinaru provides Legendary rarity DPS with 42000 Yen total cost and 900 Yen deployment. His performance in B-tier indicates underwhelming output for Legendary rarity. I consider Kinaru a disappointment relative to rarity expectations, though he remains viable for players lacking better options. His acquisition through gameplay rather than premium summons provides accessibility. Kinaru functions as placeholder until better Legendary or higher-rarity units are acquired.

Itochi

Itochi delivers Legendary DPS with 48000 Yen total cost and 1000 Yen deployment. His B-tier placement reflects underwhelming performance for Legendary rarity. I view Itochi as another disappointing Legendary that fails to meet expectations based on rarity tier. His Naruto theming appeals to franchise fans, but competitive players should prioritize higher-performing units. Itochi works adequately as temporary carry until better options become available.

Nobaba

Nobaba provides crowd control capabilities as mythic rarity with 55000 Yen total cost and 1200 Yen deployment. His recent addition to the game through updates means his meta position may shift as players optimize usage. I recommend testing Nobaba in various team compositions to identify optimal synergies. His mythic rarity ensures better availability than higher tiers.

Noruto (Six Tales)

Noruto (Six Tales) represents the evolution of base Noruto with 65000 Yen total cost and 1300 Yen deployment. Despite evolution, his performance only reaches B-tier, indicating weak base stats or mechanics. I consider Noruto (Six Tales) disappointing given evolution resource investment. His mythic rarity makes acquisition reasonable, but players should prioritize other mythic units with better performance.

Sosuke (Hebi)

Sosuke (Hebi) occupies the worst mythical character position in my opinion, with 51000 Yen total cost and 1100 Yen deployment. His B-tier performance reflects underwhelming damage and abilities. I recommend treating Sosuke (Hebi) as placeholder only, avoiding significant resource investment. His evolution to Sosuke (Storm) dramatically improves performance, making base form purely transitional. Players who acquire him should immediately begin grinding evolution materials.

Akazo

Base Akazo demonstrates Legendary rarity DPS with only 38000 Yen total cost and 800 Yen deployment. His B-tier placement shows decent performance for cost but fails to excel in any specific area. I view base Akazo as stepping stone to his Destructive evolution which performs significantly better. His low cost for Legendary makes him accessible starter carry. Players should plan evolution path immediately upon acquisition.

Chaso

Chaso provides Legendary DPS with 41000 Yen total cost and 900 Yen deployment. His B-tier performance indicates average capabilities without standout strengths. I consider Chaso’s evolved Blood Curse form much stronger, making base version transitional. His acquisition through gameplay provides accessibility for newer players. Chaso functions adequately until evolution materials are gathered.

Roku (Dark)

Roku (Dark) delivers Legendary DPS with 39000 Yen total cost and 850 Yen deployment. His B-tier placement reflects mediocre performance despite Legendary rarity. I view Roku (Dark) as another underwhelming Legendary that fails to meet rarity expectations. His Dragon Ball theming appeals to franchise fans. Players should treat him as temporary carry until better options are acquired.

Kinnua

Kinnua provides Epic DPS with low 12000 Yen total cost and 700 Yen deployment. His B-tier performance as Epic unit demonstrates above-average capabilities for rarity. I recommend Kinnua for early-game progression as accessible DPS option. His cost efficiency makes him valuable before gacha units are acquired. Kinnua becomes obsolete once Legendary or higher rarity DPS units join the roster.

Okorun

Okorun brings mythic DPS with 52000 Yen total cost and 1150 Yen deployment. His recent addition through updates means meta positioning may evolve. I recommend testing Okorun to identify optimal usage scenarios and team synergies. His mythic rarity provides reasonable acquisition chances through summoning.

Mimi

Mimi delivers mythic DPS with 50000 Yen total cost and 1100 Yen deployment. Her recent addition means meta understanding continues developing. I suggest experimenting with Mimi in various compositions to discover strengths. Her mythic rarity makes her accessible through standard summoning rates.

Inosake

Inosake provides Epic DPS with 11000 Yen total cost and 650 Yen deployment. His C-tier placement indicates weak performance even for Epic rarity. I consider Inosake useful only during earliest progression stages before better units are acquired. His one-dimensional playstyle limits strategic flexibility. Players should replace Inosake quickly when alternatives become available.

Kokashi

Kokashi delivers Epic DPS with 10500 Yen total cost and 600 Yen deployment. His C-tier performance reflects inadequate damage output for mid-game content. I recommend using Kokashi only when no alternatives exist during early progression. His one-dimensional kit provides no unique utility. Replacement with higher-rarity units should be immediate priority.

Pickleo

Pickleo brings Epic DPS with 9500 Yen total cost and 580 Yen deployment. His C-tier placement indicates minimal viability beyond tutorial completion. I view Pickleo as placeholder unit during the first few missions. His performance fails to meet even early-game requirements once alternatives are acquired.

Goi

Goi provides Epic DPS with 9000 Yen total cost and 550 Yen deployment. His C-tier status reflects extremely limited utility. I recommend replacing Goi immediately upon acquiring any higher-rarity unit. His minimal cost represents his only advantage.

Saiko

Saiko delivers Rare support with only 6000 Yen total cost and 400 Yen deployment. Her C-tier performance indicates she functions purely as tutorial unit. I consider Saiko obsolete after the first few stages. Her support capabilities provide minimal benefit compared to higher-rarity alternatives.

Song Jinwu

Base Song Jinwu demonstrates Rare DPS with 7500 Yen total cost and 500 Yen deployment. His C-tier placement shows minimal viability despite being stepping stone to powerful evolutions. I recommend treating base Song Jinwu as purely transitional, avoiding resource investment. Players should immediately focus on evolution path to his powerful Monarch or Vanguard forms.

Tengon

Base Tengon provides Rare DPS with 7000 Yen total cost and 480 Yen deployment. His C-tier performance reflects weak base stats before evolution. I consider base Tengon placeholder while grinding evolution to Flashiness form. Players should avoid investing resources beyond minimum required for progression.

Vogita

Base Vogita delivers Rare DPS with 6500 Yen total cost and 450 Yen deployment. His C-tier status indicates minimal utility outside earliest progression. I view base Vogita as stepping stone to powerful evolved forms. Players should prioritize evolution path immediately upon acquisition.

Nazuka

Nazuka brings Epic DPS with 10200 Yen total cost and 620 Yen deployment. His C-tier performance disappointed Demon Slayer fans expecting stronger demon representation. I hope future updates provide evolution that unleashes Nazuka’s true potential. His current state makes him non-viable beyond early progression.

Joe

Joe provides Rare DPS with 6200 Yen total cost and 420 Yen deployment. His C-tier placement reflects minimal capabilities. I recommend replacing Joe immediately upon acquiring better options. His performance fails to meet even basic progression requirements.

Ichiga

Base Ichiga delivers Rare DPS with 5800 Yen total cost and 400 Yen deployment. His C-tier status indicates he functions only during tutorial stages. I consider Ichiga obsolete after first few missions. Players should prioritize acquiring literally any higher-rarity DPS unit.

Shinzi

Shinzi provides Common DPS with minimal 4500 Yen total cost and 350 Yen deployment. His D-tier placement reflects absolute bottom performance tier. I recommend never investing resources in Shinzi beyond tutorial completion. His only value comes from extremely low deployment cost for desperate situations.

Genitsu

Genitsu delivers Common DPS with 4200 Yen total cost and 320 Yen deployment. His D-tier status indicates he should never be used beyond tutorial. I consider Genitsu completely obsolete immediately after acquiring any higher-rarity unit. His existence serves only as baseline for comparison.

Gaari

Gaari brings Common DPS with 4400 Yen total cost and 340 Yen deployment. His D-tier performance reflects minimal viability even in earliest content. I recommend avoiding Gaari entirely once tutorial completes. His low deployment cost represents his only theoretical advantage.

Noruto

Base Noruto provides Common DPS with 4000 Yen total cost and 300 Yen deployment. His D-tier placement shows minimal capabilities. I consider base Noruto purely transitional to evolved forms. Players should avoid all resource investment in base form.

Sosuke

Base Sosuke delivers Common DPS with 3800 Yen total cost and 280 Yen deployment. His D-tier status reflects bottom-tier performance. I recommend never using base Sosuke beyond tutorial stages. His evolved forms perform significantly better.

Sanjo

Sanjo provides Common DPS with 3900 Yen total cost and 290 Yen deployment. His D-tier placement indicates minimal utility. I consider Sanjo unusable beyond tutorial completion. Players should prioritize acquiring any higher-rarity alternative.

Roku

Base Roku brings Common DPS with 3700 Yen total cost and 270 Yen deployment. His D-tier performance reflects extremely weak base stats. I recommend avoiding base Roku entirely. His evolved forms provide actual viability.

Luffo

Luffo delivers Common DPS with 3600 Yen total cost and 260 Yen deployment. His D-tier status indicates bottom-tier performance. I consider Luffo completely non-viable beyond tutorial. His low cost fails to justify his minimal damage output.

Rukio

Rukio provides Common DPS with 3500 Yen total cost and 250 Yen deployment, the absolute lowest costs in the game. His D-tier placement reflects his role as tutorial starter unit. I recommend replacing Rukio within first few missions. His existence serves as baseline for measuring unit power.

Genas

Genas brings Common DPS with 4100 Yen total cost and 310 Yen deployment. His D-tier performance indicates minimal viability. I consider Genas obsolete immediately after tutorial. Players should never invest resources beyond bare minimum required for initial progression.

Frequently Asked Questions

What is the strongest unit in Anime Vanguards?

God (Above Heaven) is currently the strongest unit, featuring dual-form switching, incredible damage scaling, and map-wide crowd control that halts enemies for 10 seconds. Despite his high cost (5000 Yen deployment, 185000 Yen total), his performance justifies the investment. Top alternatives include Divalo (Requiem), Song Jinwu and Igros, or Brolzi Super (Wrathful).

How often does the Anime Vanguards tier list change?

The tier list updates with every major game update, typically every 1-2 months. Updates introduce new units, balance changes, and evolution options that shift the meta. Recent Update 8.5 added Dragon Ball units while adjusting existing stats. Check tier lists after each patch and monitor the official Discord for early meta insights.

Should I focus on evolving units or summoning new ones?

Prioritize evolution if you own base forms of top-tier units like Cha-In, Igros, Gujo, or Tuji, as evolution provides guaranteed power increases. Without strong base units, summon for meta units first. Recommended strategy: summon until acquiring one SS or S-tier unit, then focus resources on evolution for guaranteed improvements over RNG summoning.

What are the best units for Infinite mode?

Infinite mode favors cost-efficient units with scaling and crowd control. Core recommendations: Gujo (Infinity) for freeze control, Song Jinwu and Igros for scaling DPS, Yehowach (Almighty) for support, and The Smith for early buffs. Sukono excels with cost efficiency. Prioritize full AoE units and status-immune units like Cha-In (Blade Dancer) for extended runs.

How do I get exclusive and secret units?

Exclusive units require completing specific story missions or challenges on Legend difficulty. For example, Tuji (Sorcerer Killer) needs Shibuya Station Act 2 on Legend plus sacrificing an Update 1 unit. Secret units come from premium summons with rates below 1%. Focus on guaranteed Exclusive units through story completion before gambling on Secret/Vanguard summons.

Is it worth using mythic units or should I wait for legendary and above?

Mythic units absolutely deserve investment. Units like Legendary Super Brolzi, The Witch, Sukono, and The Smith provide SS and S-tier performance despite mythic rarity. They summon more frequently, enabling easier upgrades. Build a strong mythic core first, as many evolved mythics outperform unevolved higher-rarity units. Evolution determines power more than base rarity.

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